Dreadfully. Between barely any time to paint, a new colour scheme, unfamiliar models and white, I failed spectacularly to meet the deadline. I pleaded with Mat. Begged for forgiveness. Tried to bribe him with bottled water. He slapped me round the head and sent me to detention to do lines on the blackboard.
My game performance wasn't spectacular, either. Eldar take a bit of practice to get right, especially from an army like Orks. I had a few victories against Mat's Sons of Orar and Wigg's Space Sharks, but with Fire Dragons in my initial list, this wasn't too suprising. Daemons gave me a run for my money, scoring one loss and one draw (iirc), as did Ben's drop-pod Space Wolf army. Didn't get to play Orks unfortunately! Let's have a look at each unit's strengths and weaknesses and see what's what:
Farseer
No picture, since i'm scratchbuilding a female versionand it's nowhere near ready. Possibly the most awesome HQ choice in the game. I armed her with Doom, which is a psychic power that allows all friendly units to reroll to wound vs a target enemy unit until my following turn. In tandem with massed shooting from lots of units, this power overcomes the high damage mitigation of other races by heavily increasing the number of successful wounds inflicted. As an Ork player, I know that most things will die if you throw enough dice at it!
The Farseer also provides LD10, which is fantastic for psychic tests and ensures that her accompanying squad will (usually) fight to the last elf. She also wields a Witch Blade, which when combined with a Shuriken Pistol gives her 3 ws5 str 9 attacks when assaulting a vehicle, or 2's to wound all others - handy defence against walkers!
Dire Avengers
Bloody Plasma Cannons...
Rangers
Fire Dragons
Wave Serpent
I then gave it a Missile launcher, increasing the pts cost to 120. While I was forced to drop a couple of dire avengers, I realised the benefit immediately, knocking out transports and wounding greater daemons, all while protecting it's precious cargo from melta weapons and str 10 psychic nastyness until the time was right.
So, while overall the army wasn't as bad as I thought it was, I didn't use it to it's full potential until later in the month. But this is all part of learning to use a new army!
Here is the army list at the end of month 1:
Farseer (55) Doom (25) Singing Spear (3) = 83
Wave Serpent, EML (120) = 120
6 Fire Dragons (96) Exarch (12) = 108
6 Dire Avengers (72) Exarch (12) Diresword and S. Pistol (10) = 94
5 Rangers (95) = 95
I'll interweave some pictures of each squad in it's current state later on this evening...
**EDIT** Pictures added.
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