Right then, got my Fire Prism and Warp Spiders built. Almost finished some funky conversion work with my Warp Spiders, which I will post pics for when I get them done.
Also had a 1250pt game vs Jim's Dark Eldar - Space Elf fight! The scenario was C&C (4 objectives) with a Spearhead Deployment.
Some points of interest:
- Warp Spiders are amazing. Their kill tally was 5 Warp Beasts + Beast master, 5 Dark Eldar Warriors and a Raider. The ability to deep strike, fire, then teleport out of harm's way gave me an edge that helped the rest of my force pull the game back after an initial bad start. Very tempted by a second squad of these.
- Eldrad is broken. Seriously. 3 Psychic powers per turn took out a raider and kept my banshees alive for longer than they deserved when i (stupidly) threw them into combat with a squad of 10 wyches. He then spent the rest of the game dooming the wyches, guiding my fire prism and rerolling his 3+ inv save with fortune!
- Pathfinders are good... when they have cover. Due to some of my area terrain still sitting at Lex's place, i had to make do with careful positioning behind a ruined Stompa. They still managed to take out a lone Dark Eldar Warrior that was threatening to claim an objective, and managed to claim one for me, so they fulfilled their role.
- Fire Prisms are nice, cheap, manouverable firepower. Bs4 blast/large blast makes for a reliable swiss army knife. The only drawback is that it's a 12/12/10 fire magnet. Holo-Fields force the enemy to roll 2 damage dice and pick the lowest, but I felt that 35pts was too much. Suprisingly it survived until the end of the game! A 60" range glass hammer that should stay hidden until the time is right.
- Second Dire Avengers squad were a good choice. My opponent spent the first two turns throwing everything at them to stop me getting into cover and camping the objectives, which meant the rest of my army went relatively unscatched. They shot down an Archon and kept the wyches occupied long enough. I was terribly unlucky with my dice rolls with these guys and, in hindsight, should have cast fortune on them with Eldrad.
The game ended after 6 turns and the end result was 1 objective to me and none to the Dark Eldar - a Victory! This was a great game that (I think) both players really enjoyed. I learned a lot from my mistakes when facing an army that has manouverability equal to or greater than my own - damn those fast open topped skimmer transports!
Next month's purchases? Probably a second squad of warp spiders and an expansion to the banshees. They need more attacks and a few ablative wounds to survive the rigours of the front lines.
Monday, 12 October 2009
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